Two Live-Fire Shoot Houses
Compound surrounded w/ 9 ft. walls → Multiple ingress/egress options

Two ballistic structures. Fully breachable. Reconfigurable in minutes.
What Is a Shoot House?
A shoot house is a purpose-built structure for live-fire close quarters battle training — room clearing, hallway movement, target discrimination, and team-level dynamic entry with live ammunition. Unlike simunitions-only facilities, a ballistic shoot house absorbs rounds, allowing units to train with duty weapons at full velocity. T1G operates two stand-alone ballistic shoot houses inside a walled compound with 9-foot walls, multiple vehicular and personnel breach points, and professional evaluator catwalks for room-to-room observation and AAR.
Both houses are fully ballistic to 7.62mm Ball and quickly reconfigurable — train in a long hallway replicating a school or commercial building, then reconfigure to a residential structure in minutes. The compound’s gravel courtyard provides vehicular breach points, and the main gate accepts breachable inserts including chains, rebar, and wood. All entry points are fully breachable: explosive, ballistic, mechanical, and thermal. Maximum NET explosive weight: .29. No M855 or penetrator.
The shoot houses integrate directly into T1G’s CQB training pipeline. Units progress from Rogers Range fundamentals through the SIMS House for force-on-force TTPs, then into live-fire shoot house iterations. The adjacent SIMS Embassy adds a 24-room, 40-door multi-story challenge. Two houses running simultaneously with backside support resetting between iterations means one team clears while the other preps — zero downtime. The CQB/CQC and Advanced Urban Combat courses run here. Adjacent to the MOUT complex, Live-Fire Wadi, and sniper hides for full mission profiles.
Shoot House: Macro to Micro
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